Jane Bane

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B4.Jane Bane DoomColor.png

Jane Bane is a guest character in Battle Craze, representing Suzie Scattersilk's 'Sorceress Stories' series. A witch from the bizarre realm of Otherworld, finding herself in an unfamiliar realm after a mishap with portals.

She is voiced by Rachel Rial

Profile
Full Name Jane "Bane" Doom
Pronouns She/Her
Birthdate April 23rd; 20 years old
Birthplace Hallow Heights, Otherworld (Universe-SUZE)
Height 6'6"
Weight About 3 pumpkins
Family/Relatives Gloom Doom (sister), Soon Doom (mother), Scary Mary (girlfriend)
Job/Occupation Flare Witch
Likes Cats, explosions, Scary Mary, tricks, treats
Dislikes The month of November, cold, sweet potatoes, meat
Hobbies Pulling pranks, alchemy, singing
Favorite food Fudge brownies
Forte in sports Ballet
Special skill Pyromancy
Favorite music New Wave, Ballads
Fighting style Witchcraft

Extended Story

Blazing from the heart of the Otherworld, Hallow Heights’s biggest sensation, Jane Bane is the witch of booming fright! Following in the footsteps of her mother, Soon Doom, this fiery Flare Witch is the next big star of the annual Hallow Heights Festival of Fright! The stage was set, and the festival that would hold her big debut was only a few days away. But after a sudden act of sabotage by Countess Ophelia, it was time for her to team up with her sister, Gloom Doom, to save the festival and defeat Ophelia. She journeyed across the many bizarre lands of Otherworld to gather the six magical Lunarelics. Through this journey the two would continue to hone their own magic skills by discovering the lost pages of the Terror-Tome. From dazzling all walks of monsters and creeps at the festival, to vanquishing the tyrannical forces of Countess Ophelia, Jane’s freaky fireworks have proven extremely versatile.

After this victory, Jane was excited to continue her adventures in places no one could ever reach. With her sister, Gloom, the two began experimenting in special eldritch magic from lost tomes and their mother’s secret library. Day in and day out, they would get closer to peering into other worlds, at least a glimpse, but it wasn’t enough to open a door to somewhere else. On one fateful day, the two gave it one last try before a gigantic disc the color of blood red opened up, and before they can revel in their success, Jane is sucked in, with the portal closing and leaving Gloom behind.

Jane wakes up in a faraway place where it isn’t Halloween 24/7, a new world for her to explore. Thanks to infernal communications, Gloom and the rest of Jane’s friends offer their aid to help her back home, but Jane is sidetracked by the grand attraction of a martial arts tournament known as Battle Craze..

“Lurking and creeping somewhere in the dark, beats getting faster in your heart. That slow-burn creep of the night, transforming to a booming fright!”

Movelist

Mobility
Dash, Double Jump
Unique Trait
Slow-Burn Creep Jane’s Burn moves ignite the opponent on hit, causing them to slowly take recoverable health damage. This effect can stack and will decay over time. Rising the ignite level to maximum will consume the stacks to deal flat damage, and cause the opponent to Dire Counter.
Input Move Name Description Dire Counter
Craze Technique
SP+SK Booming Fright Jane sets in place a pumpkin which can be detonated. Pressing SP+SK will let it explode, and if Jane is close to it, she’ll jump upwards off of it undamaged, much like a rocket jump. Pressing 2SP+SK has a longer startup, but the detonation will leave behind a puddle of flames that lasts longer for okizeme. Jane is able to kick the pumpkin with her normals and specials and detonate it mid-flight.
Throws
LP+LK Cheshire Chewsday Jane pulls out her cat familiar to chew on the opponent.
b.LP+LK Frankensteiner’s Monster Jane performs a frankensteiner on the opponent.
j.LP+LK Broom-schtick Jane smashes the opponents head with her broom to send them plummeting to the ground.
Command Normals
6LK Trick Kick A short hop spin into an overhead kick. Can be canceled into any air special. Stagger
4LK Yacky Sack Jane kicks upwards swiftly. An anti-air.
6LP Singe Snap Jane snaps her fingers, shooting out a small burst of flame. Causes burn.
Specials
236P Pyro-uette Jane lobs a fireball. LP version is shot at a low arc, SP version is aimed at a higher arc but travels less horizontal distance. Holding down the button will charge up the fireball to bounce off the floor more at a slower speed. Battery
236P (AO) Pyro-aired Jane shoots a fireball with a slight suspension to her air momentum. LP is shot at a downwards 45 degree angle, SP is shot further horizontally. Battery
214P (AO) Backburner Jane shoots a fireball behind her, granting her a quick air-dash like option, which she can act out of. LP shoots her straight forwards, SP has her drop a bit while dashing straight. Hold down the button to have the air-dash hit. Wallbounce
214P Flarespin Jane spins around to attack with a circle of flame. Low profiles. Spinout
214K Rigor Repulse Jane uses the front end of her broom to shoot out a short range blast of compressed air out in front of her. Causes knockdown on hit. Reflects projectiles. Button determines startup time. Crumple
All-Out Attacks
236236P Burning Brouhaha Jane lights up her broom and launches a burst of flames in front of her. A multi-hitting projectile attack that is very active.
236236K Scary Loathe Jane does a spin kick before jumping to spin further upwards in a coat of flame. Has invul on startup.
All-Out EX
214214LK+SK The Pumpkin Queen? Jane is set on fire and dashes forwards to burn the opponent. A multi-hit advancing move
All-Out Destruction
214214LP+SP Freaks’ Finale Jane Bane pulls out the head of Scary Mary, and chucks it across the stage. On hit, Jane will call for her friends and gather around the opponent to kick their ass in a hectic manner.

Side-L Changes

Unique Trait
Toiling Point Moves that would burn in Side-C will instead fill up Jane's Heat Gauge. Each level of heat improves her attacks at the cost of regenerating her health. At Level 4, her Heat starts to drain her health, and at Max, Jane will explode, resetting the Gauge back to zero.
Input Move Name Description Dire Counter
Craze Technique
SP+SK Out to Fry Jane shoots out a stream of hot air from her hat, reducing her Heat Gauge as well as attacking. Groundbounce Dire Counter.
New All-Out Attacks
214214K Mistress of Broilty Jane revs up and runs forwards at breakneck speeds. This move uses up all of her Potential Health and Heat to increase its damage.
All-Out EX
22LK+SK Trouble and Boil Jane heats up, gradually increasing the rate at which her Heat Gauge rises. Once she reaches max, she'll explode, which hits the opponent for a combo opportunity.
Removed Moves
“The Pumpkin Queen?”

Side-S Changes

Unique Trait
Freezer Burn Creep Jane Bane steals the powers of her sister, Gloom Doom. Ice moves build Jane's Frost Gauge. If an attack would increase this gauge to full, the Frost would be spent to halt the regeneration of the opponent's Purple Health. If this attack hits, the opponent is put into a Frozen Dire Counter state.
Input Move Name Description Dire Counter
Craze Technique
SP+SK Frozen Strut Jane freezes herself in various poses. An armored stance that converts any attacks she takes into Frost Gauge.
Command Normals
6LP Coldsnap Jane snaps her fingers, shooting out a small burst of flame. Adds to her Frost Gauge.
Specials
236P Cryo-uette Jane lobs a snowball. LP version is shot at a low arc, SP version is aimed at a higher arc but travels less horizontal distance. Holding down the button will charge up the fireball to bounce off the floor more at a slower speed. Compared to Pyro-uette, these snowballs move much slower. Freeze
236P (AO) Cryo-aired Jane shoots a snowball with a slight suspension to her air momentum. LP is shot at a downwards 45 degree angle, SP is shot further horizontally. Compared to Pyro-aired, these snowballs move much slower. Battery
214P Flarespin Jane spins around to attack with a circle of frost. High profiles. Freeze
All-Out EX
214214LK+SK Death 'Cicle Jane summons icicles from the ceiling. These icicles will slowly break and fall down on the opponent, three of them in fact. What an icicle disaster!
Removed Moves
“The Pumpkin Queen?”

Concept

Jane’s conceptual history is a roller coaster. Over the course of her design up to this point, Jane was conceived as a RPG protagonist with other side characters later dropped, and then as a cartoon character along her relative Gloom. Then back to an RPG and then turned to a witch with her sister, and currently a 3D platformer. Original envisioned as much younger, and lacking witch attire and abilities before doubling down on the Halloween aesthetic.

Trivia

  • Jane Bane is autistic.
  • Jane shares her birthday with her creator, Suzie.
    • This is a nod to Bayonetta, where the titular character shares her birthday with the game's director, Hideki Kamiya.
  • Jane's All-Out EX is a reference to the intro scene in The Nightmare Before Christmas, which ends with the protagonist, Jack Skellington, setting himself on fire in his "Pumpkin King" form. It is also a reference to Dragoon Might, one of the Super Bomber moves used by the game's boss, Dogma.
  • Jane's knock out and time-out voice lines are direct quotes from the Wicked Witch of The West's death scene in The Wizard of Oz.

Gallery