Sherm

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Sherm Usagi

Sherm is a supporting character in Battle Craze, but he thinks he's the protagonist. Sherm is a former drug addict overcoming his prior status with fighting games. Eventually creating his own martial art and joining Battle Craze in a haste.

He is voiced by Janis Luciani Charlotte Viens

Profile
Full Name Sherm "Usagi"
Pronouns He/Him
Birthdate August 30th; 30 years old
Birthplace Twins Falls, Idaho, USA
Height 6'0"
Weight 168 lbs
Family/Relatives "Master" (unrelated, important figure),
Job/Occupation FGC competitor, FGC streamer
Likes Fighting games, Pineapple Carbo-Chan
Dislikes Square gates, mirror matches
Hobbies Going to arcades
Favorite food Pineapple flavored Carbo-Chan Energy Drink
Forte in sports Running
Special skill Moving his eyes in a lot of different directions
Favorite music Eurobeat, nightcore
Fighting style Shermsetsuken

Extended Story

Sherm was raised as a normal young lad on American soil. Up until high school, where he was introduced to the allures of huffing paint and ingesting silver. His life was on a downward spiral since then. His parents had left him to the streets, his skin turned blue thanks to argyrosis, and he had no friends except his dealer.

One day, Sherm's provider had run out of silver, and offered some heroin instead, hoping to catch him on this hook for a better profit. Before Sherm could take it, a mysterious man in a karate gi, surrounded by tiny moths, had arrived at the alleyway, and had kicked the provider unconscious. Before leaving, he told Sherm "Drugs are for losers." and left. He had forgotten something, a body pillow featuring an anime girl with huge robertsons. Sherm had kept this as a memento of the man who saved his life.

From that day, Sherm had kept clean. Visiting the local venue and striking up an old, childhood passion of fighting games. He took up a spot in eSports to try and make a living for himself, but even then, its been hard to support himself. His parents still don't trust him from long ago, especially since he changed his last name to "Usagi", and "made up" his own martial art, Shermsetsuken. Sherm has made his home in an abandoned dojo, trying his best not to get caught by authorities of Twin Falls.

Sherm's newset adventure comes to him from his forum, Battle Craze. An actual martial arts tournament with a sweet cash prize. He hurries on foot, with only a backpack full of his gaming gear and his body pillow to make his name in history.

"OUTTA MY WAY WORLD! HERE COMES SHERM USAGI!"

Movelist

Mobility
Dash
Unique Trait
Vigor Mortis Sherm's Adrenaline will automatically fill up when at low enough life.
Input Move Name Description Dire Counter
Craze Technique
SP+SK Just Keep Running! A command dash with altered versions of his specials. He doesn't have to charge them to use them.
44 Actually Maybe Not Cancels the run.
LP Run-jouken Running power jab infused with rainbow energy. Knocks down pretty far. Wallbounce
LK Run-Senpuukyakuu A quick tatsu that knocks the opponent into the air. Can be followed up with an attack, preferably Shermryuken. Spinout
SP Run-ryuken Quick, short anti-air punch. No invul. Power Launcher
SK Run-Power Punch A quick, rising knee strike, then a punch downwards. Not an overhead, but if you miss the knee strike but land the punch you have a chance to link into it. Groundbounce
T Run-Tauntin' Sherm will duck and roll forwards while taunting the opponent.
4T Run-Jokin' Sherm will duck and roll backwards while taunting the opponent.
Throws
LP+LK That Won't Work Sherm attempts to perform Ryu’s standard throw, but fails to lift them behind him. So he just pushes the opponent down.
b.LP+LK Look! Over There! Sherm distracts the opponent by pointing behind them. He then scuffles behind the opponent then pokes their back really hard.
j.LP+LK I Broke My Back Sherm attempts a backbreaker, but is toppled by the opponent’s weight. He kicks them off afterwards.
Command Normals
6LP Can I Get Uuuuuuuuh Overhead? A badly animated karate chop. Like, NRS levels of bad. Overhead. Groundbounce
1LK Footsie! Ryu’s crouching medium kick. Good poke, low.
Specials
4(C)6P Habjouken A rainbow colored projectile. The projectile is slower than most, but Sherm is able to act out of this quicker. Button determines speed of the projectile. Stagger
4(C)6K Hurricane Senpuukyakuu A spinning kick attack that suspends Sherm off of the ground. Knockdown on hit. Hits only once and is very active. Strength determines distance and amount of spins. Spinout
2(C)8P Shermryuken A rising uppercut. Invul on startup. Strength determines height. Power Launcher
2(C)8K Power Punch A leap, then a diving punch. LP punches midair. SP has Sherm drop quickly and then punch the ground. This version is an overhead. Groundbounce
236T Sick Taunt! An evasive maneuver on startup, tied with him saying a dumb line or posing. Moves him forwards.
214T Evade, Then I'll Make a Joke! An evasive maneuver on startup, tied with him saying a dumb line or posing. Moves him backwards.
All-Out Attacks
236236P Stinky Habjouken Sherm rapid punches and fires a short-range series of projectiles in front of him.
214214P Shermkyugen Ougi! Ranbu-Ken Sherm dashes forwards, and if he connects, he lands a series of attacks in a combo, ending with a tatsu, and a dizzied haymaker.
236236T/214214T I'm The Best! A series of rolling taunts. Does no damage, but would probably make everyone lose their minds if you manage to avoid getting hit during so..
All-Out EX
214214LP+SP Shermkyugen Ougi! Ranbu-Ken EX Adds extra hits and with a different finishing move for extra damage.
All-Out Destruction
236236LK+SK SHIN SHERMRYUKEN Sherm prepares a super-powerful uppercut. On hit, Sherm will punch the opponent’s gut, then their chin and release the full force of his uppercut. On whiff, Sherm will perform a multi-hit anti-air attack with invul on start.

Side-L Changes

Unique Trait
Lazarus' Comeback Effect Sherm's Craze Gauge will automatically fill up when at low enough life.
Input Move Name Description Dire Counter
Craze Technique
SP+SK Ultimate Chesto Punch Sherm focuses in, and then unleashes a forwards attack. During this charge, he has a point of armor and can dash cancel out of the charge or the attack itself. A fully charged attack causes Guard Shatter.
New Specials
236P (AA) Habjouken A rainbow colored projectile. Button determines speed of the projectile. Stagger
214K (AA) Hurricane Senpuukyakuu A spinning kick attack that suspends Sherm off of the ground. Causes a flipout and will stop spinning on hit. Strength determines distance and amount of spins. Spinout
623P (AA) Shermryuken A rising uppercut. Invul on startup. Strength determines height. Power Launcher
41236K Jordan Shermtogeri A forward advancing donkey kick. SK version has slower startup, but causes a tumble on hit. Wallbounce
New All-Out Attacks
236236P Shin Stinky Habjouken Sherm charges a fireball and then shoots it forwards for multiple hits. You can charge this move to increase its damage.
214214K Stinky Hurricane Senpuukyakuu Sherm spins around violently in place for a multi-hit attack. If this move connects, Sherm will finish with a haymaker.
All-Out EX
214214LP+SP Denjin Habjouken Sherm charges a fireball and shoots it behind him, propelling himself into his opponent for big damage. The fireball itself is also something that can be utilized for offense, but getting it to land is tricky.
Removed Moves
“Sick Taunt!”, “Evade, Then I'll Make a Joke!”, “Shermkyugen Ougi! Ranbu-Ken”, “Shermkyugen Ougi! Ranbu-Ken EX”, “I'm The Best!”

Side-S Changes

See: Evil Sherm

Concept

Sherm was initially seen as a headswap of Ryu, intended to be made for Mugen. Over time, his appearance would be more distinct. His gi would be without the tatters of Ryu's, he'd wear shoes, and have a red belt. The gi-top was changed to just a beater, and he grew some hair.

Trivia

  • Sherm's birthdate, August 30th, is the same as Street Fighter 1's debut in arcades.
  • Sherm's last name, Usagi, is the Japanese word for "rabbit". It's also inspired by the name of Sailor Moon's protagonist, Usagi Tsukino.

Gallery